If a secondary base is overrun by opfor it will be destroyed, providing the enemy team with victory points and forcing you to build another one.īluefor has two types of secondary bases. As a result they will want to ensure that these outposts are well defended, by constructing fortifications and emplacements, having enough manpower on site and having logistics vehicles doing supply runs for gear and ammunition when needed. It is expected that opfor will quickly discover the locations of your bases and attack them. The bluefor factions secondary bases serve as overt fortified combat outposts. This however is where the similarities between both factions secondary bases end, as both have very different purposes. Command will decide on where to place them and players will then have to load a vehicle with supplies at their main base, drive to the designated location and use the supplies to set up the base. Using their main bases as a staging ground, both factions will have to then set up secondary bases and facilities outside of the zones.
in order to take out a specific enemy target within it.) This is to prevent players from camping outside main bases by giving them some breathing room so they can freely travel into the rest of the map. Players are permitted to enter these zones but must receive authorization from command with a clear purpose behind it, (ie. The first being that no secondary bases or facilities can be constructed within them, as to prevent conflict from taking place near to the main bases. The Bluefor factions main base also serves as the only location where they can fully repair and rearm their vehicles, unlike insurgents who have the ability to place service stations across the map.Įach base also has a zone surrounding it which serves multiple purposes. Vehicles added through optional, third party-developed Creator DLCs are deliberately excluded from this article.Each faction will have their own respective main bases that serve as safe zones from which they can stage their activities, conduct training, regroup after respawning, retrieve vehicles and more.Rear turret armament varies depending on faction Commander can utilise observational periscope Can utilise Vehicle-in-Vehicle transportation Has two (2) internal weapon pylon hardpoints Has six (6) external weapon pylon hardpoints Has seven (7) internal weapon pylon hardpoints Stealthed variant does not have external hardpoints Has dedicated variant that is stealthed against radars Has four (4) external weapon pylon hardpoints Has eight (8) internal weapon pylon hardpoints Has twelve (12) weapon pylon hardpoints Only CAS variant has access to laser designator Specific variants can utilise Slingloading Has dedicated variants that can repair, rearm, and refuel ground vehicles and heal infantry Armed variant can only transport 16 passengers Unarmed variant can transport up to 18 passengers Medium-Lift Transport / Utility Helicopter Has four (4) internal weapon pylon hardpoints Uses a visual sensor to detect infantry Military variant can destroy landmines/explosives with disruption shotgun Can repair, rearm, and refuel nearby ground vehicles One of the two fastest tracked ground vehicles Highly adaptive combat vehicle that can be retrofitted for different roles Can utilise Vehicle-in-Vehicle Transportation Has dedicated variants that can repair nearby ground vehicles and heal infantry Armed variants can only transport a single passenger Unarmed variant can transport up to 2 passengers Commander can utilise an observation periscope Armed variant can only transport 4 passengers Unarmed variant can transport up to 5 passengers Armed variant can only transport 2 passengers Has dedicated variants that can repair nearby ground vehicles Armed variants can only transport 2 passengers Unarmed variant can transport up to 3 passengers Has dedicated variants that can repair, rearm, and refuel nearby ground vehicles and heal infantry Variable transportation capacity depending on variant Sports variant is the fastest wheeled ground vehicle Armed variants can only transport 3 passengers Unarmed variant can transport up to 4 passengers Listings Wheeled See Wheeled vehicles Vehicle